Promo Cards
Killer Bunnies Promo Cards are distributed at conventions, during bunny promotions and at special bunny events - and available at some retail outlets.
Pi Series Promo Cards
SERIES 1
01: CARROT OF POWER
Enchanted Bunny Modifier
May be placed under any Enchanted Bunny and protects it from being eliminated by another Enchanted Bunny. Or may be used to choose a number of Carrots equal to the tens place of the current date (month or day).
02-08: ENCHANTED BUNNY
Available in Blue, Green, Orange, Yellow, Violet, Red and White
Enchanted Bunny may be placed into The Bunny Circle as a single color bunny or may be used once by a player on his turn to immediately eliminate another Enchanted Bunny.
Enchanted Bunny may be placed into The Bunny Circle as a single color bunny the same color as illustrated in the picture. An Enchanted Bunny may be used to form a Bunny Triplet with any two bunnies of the same color (or half color). Three Enchanted Bunny cards also form a Bunny Triplet. A White Enchanted Bunny may be used as a bunny of any color (including Pink). The color of the White Enchanted Bunny may change at any time during play as the need arises.
If used on a player’s turn to sacrifice an Enchanted Bunny to immediately eliminate another Enchanted Bunny, then both Enchanted Bunny cards are discarded.
An Enchanted Bunny may only have an Enchanted Bunny Modifier (Carrot Of Power) and may not have any regular Bunny Modifier cards.
09: CESIUM FRANCES
Lithicmyxialobidiumrixydixydoxidrexidroxhide
May be used once by a player to immediately eliminate: Plutonium Radiation, Necro Fasci, Mad Bunny Disease, Claustrophobia, Y2K Bug or Bird Flu. May be used at any time!
10: TEAR ME A NEW ONE
May be used once by a player to immediately steal all Carrots received by an opponent during the current turn. Tear Me A New One may be used at any time during the current turn but only by the game's owner (or with the owner’s' permission) by tearing the card in half!
Tear Me A New One may also be used by a player who has just been scolded by an opponent to steal one of the opponent's Carrots. To steal one opponent's Carrot, the player does not need the game owner's permission nor should he tear the card in half!
SERIES 2
11: LAW ENFORCEMENT BUNNY
Miamic Bunnies
A player with a Law Enforcement Bunny in The Bunny Circle cannot have any of his saved objects stolen or traded without his consent. A White Law Enforcement Bunny may be combined with another Law Enforcement Bunny, or any single color (or half color) bunny to form a Bunny Triplet. (See Creature Feature Bunny Bits for more details.)
12: SILENT BUT DEADLY
May be used once by a player who has not spoken for three rounds of play to automatically and immediately eliminate (discard) any bunny in The Bunny Circle without a Bunny Modifier. An Enchanted Bunny may always be eliminated since it cannot have a Bunny Modifier.
13-019: MEDITATION MONEY BUNNY
Available in Blue, Green, Orange, Yellow, Violet, Red and White
Meditation Money Bunny may be placed into The Bunny Circle as a single color bunny the same color as illustrated in the picture. A Meditation Money Bunny may be used to form a Bunny Triplet with any two bunnies of the same color (or half color). Three Meditation Money Bunny cards also form a Bunny Triplet. A White Meditation Money Bunny may be used as a bunny of any color (including Pink or Brown). The color of the White Meditation Money Bunny may change at any time during play as the need arises.
At the start of each of his turns, a player will receive 1 Dolla for every Meditation Money Bunny that he has in his area of The Bunny Circle.
Every Meditation Money Bunny is wearing a shirt with a fruit symbol. A single Atomic Pastry may be exploded with full force under any bunny in The Bunny Circle that is wearing a shirt with an identical fruit symbol.
20: BUNNYLON FOUR
May be given to any player who must save this card face up with his saved Special cards. The player with Bunnylon Four saved must have a Bunny Quadruplet (four bunnies in The Bunny Circle of the same color or kind, four of a Specialty Bunny or four of a Celebrity Bunny) to play an extra card each turn.
Bunnylon Four may not be given to a player in April, on the fourth day of any month, or in any year that is a multiple of four. Bunnylon Four does not affect a player’s extra card privileges from other sources such as Zodiac cards or Rank. If, at any time, the player has no bunnies in The Bunny Circle, then Bunnylon Four is discarded.
SERIES 3
Purchase → Pi Promo Cards, Series 3 in Merch Store
21-27: OYSTER BUNNY
Available in Blue, Green, Orange, Yellow, Violet, Red and White
Oyster Bunny may be placed into The Bunny Circle as a single color bunny the same color as illustrated in the picture. An Oyster Bunny may be used to form a Bunny Triplet with any two bunnies of the same color (or half color). Three Oyster Bunny cards also form a Bunny Triplet. A White Oyster Bunny may be used as a bunny of any color (including Pink). The color of the White Oyster Bunny may change at any time during play as the need arises.
This bunny (Oyster Bunny) has a built in Oyster Cracker Card and may be forced to move to a vacant Bunderground Station when any player rolls a die with a matching color and number. (See Bunderground Stations - La-Di-Da London Bunny Bits)
28: COCONUT VANILLA SPONGE
Atomic Pastry
Coconut Vanilla Sponge (a universal exploding Atomic Pastry) may be placed under any bunny in The Bunny Circle and explodes with full force when any other Atomic Pastry is placed under the same bunny. Coconut Vanilla Sponge may be the first or the second Atomic Pastry placed under the target bunny. The target bunny must roll higher than 10 to survive, and adjacent bunnies must roll higher than 9 to survive.
A single Atomic Pastry may be exploded with full force under any bunny in The Bunny Circle that is wearing a shirt with an identical fruit symbol.
All Atomic Pastry are Special cards and may either be saved or immediately placed under any bunny in The Bunny Circle. A saved Atomic Pastry may only be placed under a bunny in The Bunny Circle during the turn of the player who owns the pastry.
Atomic Pastry explosions may eliminate bunnies, but they are not weapons. Therefore, cards that affect weapons will have no affect on Atomic Pastry. Atomic Pastry explosions are not affected by a Barrier or a Neutronium Barrier. If a bunny is abducted by any aliens, then all Atomic Pastry under the bunny are consumed by the aliens (discarded).
29: BRITISH STONE
May be used once by a player to immediately change the level of any weapon to 14. May be used at any time!
30: TICKETY BOO
If there are more Carrots left at any Kaballa’s Market than there are players in the game, then all players may choose a Carrot from any Kaballa’s Market. The player who drew the card may choose two Carrots if he is currently in Great Britain and drawing the second Carrot does not end the game.
SERIES 4
Purchase → Pi Promo Cards, Series 4 in Merch Store
31: DAYSTROM
May be placed under any Robot Bunny in The Bunny Circle giving it sentience. The Robot Bunny keeps its die roll bonus for weapons and immunity to all Feed The Bunny cards but may be used to win the game.
32: DEFCON FUN
May be used once to force all players in the direction of play to launch a weapon out of their hands (if they have one). The player has the first launch and no opponent needs to have a bunny in The Bunny Circle.
33: MACABRE SALAD
May be used once to force any player to immediately lose all of his Cabbage, Water, Radish and Milk Units as well as his Large Prune Danish, Chocolate Eclair and Honey Hash Brown cards.
34: PAWN PRIVILEGE
May be used by all players to roll (and possibly re-roll) any die with the same color as any one of their Pawns. The highest roller (if there is one) may choose a Carrot from any Kaballa's Market.
35: ROBOT BUNNY - White
A White Robot Bunny that may be used to play Aggressive cards, but may not be used to win the game. A White Robot Bunny becomes activated when a bunny of any color is placed under it. (See Radioactive Robot Bunny Bits for more details.)
36: HUMONGOUS HONEY HASH BROWNS
May be used once by a player to feed any (or all) bunnies in The Bunny Circle any amounts of Cabbage Units, Water Units, Radish Units and Milk Units.
37: ULTIMA THULE
May be given to any player and causes any bunny belonging to the player to die immediately if it is relocated (either voluntarily or by force). If at any time the player has no bunnies in The Bunny Circle then Ultima Thule is discarded.
38: PASTA RESISTANCE
May be used once by a player to counteract any other Very Special card. May be used at any time!
39: POPINJAY PENALTY
May be used once by a player to force an opponent who has just partook in personal grooming to give a Carrot to each of his adjacent players. May be used at any time!
40: TOODLE-OO
May be used once by a player to take all of the Carrots of any one opponent who leaves the game before it ends. Must be played immediately after the opponent announces his departure!
Sigma Series Promo Cards
SERIES 1
Purchase → Sigma Promo Cards, Series 1 in Merch Store
Sigma Series Promo Cards are packaged as a set, and include the Red d10 Die.
01: BETTER DEAD THAN RED
Better Dead Than Red may be used once to force all players with a bunny in The Bunny Circle to roll the Red d10 die and to sacrifice any one of their bunnies if their roll is the lowest (or tied for the lowest). Players with a Red (or half Red) bunny in The Bunny Circle may reroll.
02: KINDER CACHE
Kinder Cache may be used once by a player to take feeding supply cards (Cabbage, Water, Radish or Milk) equal to the number rolled on the Red d10 die from any Kaballa’s Market (regardless of whether the market is open or closed). Feeding supply cards may be taken in any combination, however, the total number of cards taken must equal the number rolled. A roll of Zero (or 10) forces the player to discard all of his feeding supply cards.
03: RED FIVE STANDING BY
Red Five Standing may be used once by a player to take any Carrot with a 5 in the Carrot number from any opponent or Kaballa each time that he can roll a 5 on the Red d10 die. The player may roll the die five times.
04: DUCHESS OF HAZARDS
Duchess Of Hazards may be used once by a player to roll the Red d10 die and to either add or subtract the number rolled from any die roll used by the player against a Safety Hazard. May be used at any time!
05: RED SHIFT
Red Shift may be used once by a player to roll the Red d10 die and to substitute the number rolled for another die roll by any player during any card consequence. Must be played immediately after a die roll! May be used at any time!
PREVIOUS PROMO CARDS
Omega Series Promo Cards
Our first promo series!
- Omega Series cards 1-12 have been re-released as part of the Chocolate Booster Deck.
- Omega series cards 13-17 have been re-released as part of the Fantastic Booster Deck.
Psi Series Promo Cards
Psi cards contain a special Kite and Arrow game mechanic.
- These cards have been re-released as part of the Chocolate Booster Deck.
Nu Series Promo Cards
Featuring a literary theme, Nu Cards were originally available in a special release of Killer Bunnies at Barnes and Nobles and other retail establishments.
- These cards have been re-released as part of the Chocolate Booster Deck.
Theta Series Promo Cards
Theta Cards were inspired by Killer Bunnies fans. They were originally available in the Killer Bunnies and the Quest for the Magic Carrot 10th Anniversary Deluxe Edition (out of print).
- These cards have been re-released as part of the Fantastic Booster Deck.
Phi Series Promo Cards
Phi Cards were inspired by Killer Bunnies fans. They were originally available in the Killer Bunnies and the Quest for the Magic Carrot 10th Anniversary Deluxe Edition (out of print).
- These cards have been re-released as part of the Fantastic Booster Deck.