Twilight White Booster

Killer Bunnies: Twilight White Booster DeckBlast off with a Bunnies Booster Deck that definitely contains The White Stuff! The Twilight White Booster Deck adds 55 cards to your existing set, 2 more Pawns, and a White twelve-sided die!

Other fantastic cards include: Calcite Conundrum which doubles the amount of cards you play each turn, Blue Angels to defend against airborne dangers, Melding which forces you to exchange cards, Return to Sender which can save your bunnies from dastardly fates, and 50/50 weapons where your only defense is your feel for the dice!

Use your mental powers to survive Psychic Waves or team up against an opponent’s bunny by using Mob Hit. Whatever you do, avoid the Dueling Grandmothers at all costs! This Booster Deck is tight, it’s White, and it’s got some bite!

Killer Bunnies: Twilight White Booster Deck

Refer to the Card Chart to see the order of card expansion. The Blue Starter Deck is first (#01), followed by the Yellow Booster Deck (#02), the Red Booster Deck (#03), the Violet Booster Deck (#04), the Orange Booster Deck (#05), the Green Booster Deck (#06), and then the Twilight White Booster Deck (#07).

Where to Buy

CONTENTS: 55 large cards, 2 colored Pawns, a White twelve-sided die & Instructions.

Preview a few of the cards you’ll find in the Twilight White Booster Deck!

Bunnies:

Killer Bunnies White Bunnies

Weapons:

Killer Bunnies White Weapons

Special & Very Special Cards:

Killer Bunnies White Specials

Twilight White Booster Deck Cards:
386 – Blue/Orange Congenial
387 – Violet/Green Gleeful
388 – Green/Orange Lumbering
389 – Blue/Violet Sinister
390 – Orange/Violet Timid
391 – Choose A Carrot
392 – Choose A Carrot
393 – Choose 2 Carrots
394 – Feed The Bunny 1/4
395 – Feed The Bunny 4/2
396 – Random FTB
397 – Weapon Level 17 – Plant Spores
398 – Weapon Level 18 – Tennis Racket
399 – Weapon Level 19 – Rocket Exhaust
400 – Weapon Level 20 – Psychic Waves
401 – Weapon 50/50 – Anode Anomaly
402 – Weapon 50/50 – Dueling Grandmothers
403 – Weapon Variable – Mob Hit
404 – Barrier
405 – Calcite Conundrum
406 – Carousel
407 – Cloning
408 – E-M Pulse
409 – Heavenly Halo Handoff
410 – Lucky Clover – Nondruple (Bunny Modifier)
411 – O. R. P.
412 – Pawn Recall
413 – Random Rotational Roaming
414 – Return A Carrot
415 – Shockwave
416 – Signs of Portent
417 – Weil’s Pawn Shop – 3/10
418 – Zodiac Theif
419 – Bonanza
420 – Forever Fed
421 – Free Pawn
422 – Free Weapon
423 – Gift Certificate (Rooney’s Weapons Emporium)
424 – Golden Ratio (Almost)
425 – Retrieval
426 – Blue Angels
427 – Defense Card Suspender
428 – Return To Sender
429 – Weapon Booster
430 – White Stuff
431 – Melding
432 – Terrible Misfortune – Bungee
433 – 1 Dolla
434 – 2 Dolla
435 – 2 Dolla
436 – 3 Dolla
437 – 3 Dolla
438 – 5 Dolla
439 – 5 Dolla
440 – 10 Dolla

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© Playroom Entertainment. All rights reserved. Playroom Entertainment and the Playroom Entertainment logo are trademarks of Playroom Entertainment. Killer Bunnies, KinderBunnies and all respective logos are trademarks of Jeffrey Neil Bellinger, used under license.