Red Booster

Killer Bunnies RedKiller Bunnies are back, and no one is safe with Red bunnies, each having a special power! The Red Booster Deck adds 55 cards to your existing set, plus a Red twelve-stided die.

Other Fantastic cards include: Rooney’s Weapons Emporium to give players a second Killer Bunnies market to buy back used weapons, Defense Cards to eliminate weapons, Barriers to protect your bunnies from Roaming Run cards, and four Carrots – now there are 16 to collect!

Can you defeat the Quite Irascible Diffractable Cheese Balls? Can you even say Quite Irascible Diffractable Cheese Balls? Send bunnies three rounds ahead in time with Bunny To The Future! The laughs continue as this wild and wacky Red Booster Deck delivers more intense strategy and even more Carrot grabbin’ fun!

Refer to the Card Chart to see the order of card expansion. The Blue Starter Deck is first (#01), followed by the Yellow Booster Deck (#02), and then the Red Booster Deck (#03).

Where to Buy

CONTENTS: 55 large cards, 12 small cards, a Red twelve-sided die, & instructions.

Preview a few of the cards you’ll find in the Red Booster Deck!

Bunnies:

Killer Bunnies Red Bunnies

Weapons:

Killer Bunnies Red Weapons

Special & Very Special Cards:

Killer Bunnies Red Specials

Red Booster Deck Cards:
166 – Red Congenial
167 – Red Gleeful
168 – Red Lumbering
169 – Red Sinister
170 – Red Timid
171 – Choose A Carrot
172 – Choose A Carrot
173 – Choose 2 Carrots
174 – Feed The Bunny 3/3
175 – Feed All Your Bunnies 1/1
176 – Everyone Feed A Bunny 1/1
177 – Weapon Level 01 – Suction Cup
178 – Weapon Level 03 – Mousetrap
179 – Weapon Level 05 – Grappling Hook
180 – Weapon Level 07 – Centrifuge
181 – Weapon Level 09 – Cruise Missle Prime
182 – Weapon Level 11 – Quite Irascible Diffractable Cheese Balls
183 – Activate: The Minilith
184 – Bankruptcy
185 – Barrier
186 – Barrier
187 – Carrot Exchange
188 – Clumsy Congenial
189 – Dude, Where’s My Carrot?
190 – Europan Robotic Titanium Termites
191 – Holographic Bunny
192 – Lucky Clover – Quindruple (Bunny Modifier)
193 – Mystery Urn, The
194 – Rainbo
195 – Red Light District
196 – Rooney’s Weapons Emporium – Closed
197 – Bounty Mounty
198 – Free Cabbage and Free Water
199 – Free Defense
200 – H. E. M. P.
201 – Half Price Coupon (Rooney’s Weapon Emporium)
202 – Show Me The Bunny
203 – Bunny To The Future
204 – Guardian Angle
205 – Terrible Misfortune – Gas Main
206 – Terrible Misfortune – Quicksand
207 – Zep Tepi
208 – 1 Dolla
209 – 2 Dolla
210 – 3 Dolla
211 – 3 Dolla
212 – 3 Dolla
213 – 5 Dolla
214 – 5 Dolla
215 – 10 Dolla
216 – Rooney’s Weapons Emporium – 3/Level (Starter)
217 – Carrot #13 – Teal’c
218 – Carrot #14 – Russell
219 – Carrot #15 – Buck
220 – Carrot #16 – Gus

Red Small Cards:
One 3 Cabbage
One 3 Water
1 Defense
3 Defense
5 Defense
7 Defense
9 Defense
11 Defense
Carrots 13-16

Contact Us
For questions concerning the complex rules of Killer Bunnies and the Quest for the Magic Carrot and Killer Bunnies and the Journey To Jupiter; comments about the game (we love fan mail); suggestions for cards; the web site; or submitting artwork: Contact Creative Team Alpha

For questions concerning release dates of the Booster Decks; missing, damaged or lost cards and game pieces; obtaining promo cards; or stores that carry Killer Bunnies: Contact Playroom Entertainment

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© Playroom Entertainment. All rights reserved. Playroom Entertainment and the Playroom Entertainment logo are trademarks of Playroom Entertainment. Killer Bunnies, KinderBunnies and all respective logos are trademarks of Jeffrey Neil Bellinger, used under license.