How
To Play Killer Bunnies
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VERSION
EPSILON 3 :: 0001 :: UPDATE 07/25/2005 |
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Hello and welcome to
the wonderful world of Killer Bunnies®! On behalf of Creative
Team Alpha and Playroom Entertainment, we would like to thank
you for your purchase and assure you that no actual bunnies were
hurt in any way during the creation or production of this game.
The Quest for the Magic Carrot is the first of three Killer Bunnies®
adventures and this is edition Epsilon Three of the rules.
How
The Game Works
The basic strategy
of the game is to keep as many bunnies alive as possible while
eliminating your opponents' bunnies. Of course all the other
players are trying to do the same thing which can get dreadfully
vengeful, horribly nasty, hilariously messy, and just plain fun!
While folks are trying to eliminate each other's bunnies, each
player is also trying to collect as many Carrots as possible.
At the end of the game, one of the Carrots is revealed to be
the Magic (or winning) Carrot and each game, the Magic Carrot
will be different. Logically, the more Carrots that a player
collects, the better his chances will be of winning the game.
Collecting as many Carrots as possible is another basic strategy
of the game.
Let's
Hop Right In
GETTING
STARTED
STEP
#01: The
game comes with three decks of cards. Unwrap the small cards
first and take a look at them. You will see that there are three
different kinds of small cards: Carrot Cards, Cabbage Cards and
Water Cards. Shuffle each deck separately and place them on your
table. We will return to these small cards in STEP #03.
STEP
#02: Next,
unwrap the large cards. The backs of these cards are either Blue,
Yellow or Pink. The Blue and the Yellow cards feature a Sinister
Bunny and the Pink cards feature a Timid Bunny.
Shuffle all
of the Blue and Yellow cards together. You will probably want
this initial shuffle to be a really good one to make sure that
you have a proper mix of the cards. The Blue and Yellow cards
together will form the Draw Pile and should be placed face down
on your table where everyone can reach it.
STEP
#03: The
Pink cards are the Carrots that each player will try to collect
in order to win the game. These 12 cards should be placed face
up on your table and close to the decks of small cards. The last
Pink card is the Kaballa's Market Starter Card. The Kaballa's
Market Starter Card lists the prices of Cabbage Cards, Water
Cards and Carrots that players may purchase during the game.
(For more
details on Kaballa's Market, please see the Bunny Bits.)
The game also
comes with 6 fancy dodecahedral dice. (Please, don't be too impressed,
we had to look up the word dodecahedral to write this book!)
These twelve-sided dice are used with many of the cards during
the game. For now though, just lay them out near the Draw Pile.
Hey! What happened to the small Carrot Cards? You may have noticed
that the small Carrot Cards are not in the picture above. Here's
why: the small Carrot Cards will not be used until the end of
the game. So for now, we suggest that you set them off the table
and in a place where no one is likely to look at them or knock
them over. We will talk about these small Carrot Cards again
a bit later.
STEP
#04: Deal
each player 7 cards from the Draw Pile. Throughout the game each
player will always have 7 cards.
There are 5
types of Killer Bunnies® cards; RUN, SPECIAL, VERY SPECIAL,
PLAY IMMEDIATELY and KABALLA DOLLA. Most cards have the type
title printed in the top window of the card and a matching color
bullet in the top left corner. KABALLA DOLLA cards have big numbers
in the center of the cards. Take a minute to make sure you know
the type of each of your 7 cards.
CARD
INFORMATION
KABALLA
DOLLA cards: The
cards with the big numbers in the center are KABALLA DOLLA cards.
We like to call them the 'Bunny Money'. When you draw a KABALLA
DOLLA card you must place it face up in front of you and draw
another card. KABALLA DOLLA cards cannot be kept in your hand.
If any player has one, or several KABALLA DOLLA cards in their
hand right now, then place these cards down on the table and
draw cards. If you get more KABALLA DOLLA cards, then keep placing
them down and drawing cards.
Hey! What do I do if I draw a KABALLA DOLLA
card during the game? If
you draw a KABALLA DOLLA card during the game you must immediately
place it down on the table and draw a card.
All of the
Bunny Money that you have collected is yours to keep or spend
at the market. We'll tell you why buying Cabbage Cards and Water
Cards is helpful a bit later. You already know why buying Carrots
is a good idea, you'll need Carrots to win the game!
PLAY
IMMEDIATELY cards: When
a player draws a PLAY IMMEDIATELY card he must announce it by
stopping the game and playing the card immediately. All PLAY
IMMEDIATELY cards in this Starter Deck are Terrible Misfortune
cards which means that if the player who drew the card has a
bunny in play it will have to die (and be discarded). However,
at the start of the game there are no bunnies in play. All PLAY
IMMEDIATELY cards held by players before the game starts are
discarded and cards are drawn. Since our first game has not started
yet, you might want to take a minute to discard all of your PLAY
IMMEDIATELY cards now. If you discarded, then you will need to
draw a replacement card.
Check! Each player should be holding
7 cards. The types of these cards should be only RUN, SPECIAL
or VERY SPECIAL. We will explain the differences between these
types of cards a bit later. But for now, let's get set up for
the first round of play.
(For more details on
Card Information, please see the Bunny Bits.)
SETTING
UP THE FIRST ROUND
During the
game, players will be asked to choose which cards they will play
two rounds in advance. This requires a bit of planning. But don't
worry, we're going to walk you through it.
The first card
that you will want to play is a bunny card. You can recognize
a 'bunny card' by the names of the bunnies: Congenial, Gleeful,
Lumbering, Sinister and Timid. There are twenty-five
bunnies (five different colors and five different kinds), so
hopefully everyone should have a bunny at the start of the game.
Hey!
What if I was unlucky and didn't get a bunny card? Well, let's just say
(for the first time you play the game) that if you did not get
a bunny card in your first draw of 7 cards, then you may quietly
sift through the Draw Pile and exchange one of your cards for
a bunny card. Later, we'll give you a few suggestions for starting
the game without a bunny. (For
more details on starting a game without a bunny, please see the
Bunny Bits.)
Now that everyone
has a bunny (wink, wink), place it face down on the table in
front of you. This will be the first card that you will play.
It is called the TOP RUN card.
Next you will
have to pick the second card that you will play. You may choose
any card in your hand. Here are a few good choices:
1)
Choose
A Carrot:
These cards allow a player to get one (or two) Carrots from the
market. Remember that the more Carrots you have at the end of
the game, the better your chances will be to win.
2) Weapon: These cards allow
you to attempt to kill an opponent's bunny right away.
3)
Feed The
Bunny:
These cards also allow you to attempt to kill an opponent's bunny,
but more slowly. The opponent may, however, be able to buy Cabbage
and Water to save his bunny.
Many of the
cards are very unique. Read carefully to see what each card will
do.
 Hey!
What's that rectangular box on the left side of every card mean?
Why is it Pink on some cards? When
the rectangular box on a card is Pink it means that you must
have a bunny in play first before you can use the card. It is
the reason that we all wanted to play a bunny card first so that
we would have the freedom to play any other card from our hand
second.
After you have
chosen your second card to play, place it face down on the table
below the first one. This will be your BOTTOM RUN card.
Check! Each player should have two cards
placed face down on the table that they will use during the first
and second rounds of play. All KABALLA DOLLA cards are on the
table face up and all PLAY IMMEDIATELY cards have been discarded.
Finally, each player should have 5 cards left in their hand.
These 5 cards may be RUN, SPECIAL and VERY SPECIAL only. Take
a look at the picture to see an example of a table with four
players.
Once you have
placed your cards down in the TOP and BOTTOM RUN positions you
may not change them. If you forget which cards you put down you
are allowed to take a quick peek!
Playing
The Game
Determine with
a roll of the dice which player will go first. The first player
will follow these four steps (FLIP, SLIDE, DRAW, REPLACE):
01)
Flip over the TOP RUN card.
02)
Slide the BOTTOM RUN card
up to the TOP RUN card position.
03)
Draw a replacement card
from the Draw Pile.
04)
Replace the BOTTOM RUN card
with a card from your hand.
Each player
will take a turn clockwise around the table going through the
four steps (FLIP, SLIDE, DRAW, REPLACE). At the end of a few
rounds the table may look something like this:
As you can
see, all of the bunnies that are 'in play' form what we will
call The Bunny Circle.
During the
first round of play almost everyone plays a bunny, if they have
one. However, as the game continues, each player will choose
his own unique strategy.
(For more choices instead
of flipping over your TOP RUN card, please see "A Turn,
A Round" in the Bunny Bits.)
 Hey!
When do I use the fancy dice?
Take a look on any of the cards and you'll notice eight small
squares on the right border. When these squares are filled in,
the colors of the squares indicate which dice you will need in
order to play the card.
The game continues
on with each player choosing one card to play each round. Folks
will blissfully collect Carrots, and vengefully kill bunnies
over and over again using Weapon cards, Feed The Bunny cards,
etc. The Bunny Bits gives you more information about these (and
other) cards. Just don't forget to laugh, growl, carry on, and
exhibit both hilarity and general mayhem. Also, it may not be
a bad idea to have a pretty decent sense of humor.
Ending
The Game
Hey! When is the game over? The game is over when the last
Carrot is chosen or purchased from the market. If a player used
his TOP RUN card to finish the game, then he does not draw a
replacement card.
It is important
to keep in mind that at the end of the game if a player does
not have at least one bunny in The Bunny Circle, then he cannot
win the game.
It is important
to keep in mind that at the end of the game if a player does
not have at least one bunny in The Bunny Circle, then he cannot
win the game. So important, in fact, that we printed it twice!
The need to
keep at least one bunny 'alive' in The Bunny Circle is part of
the basic strategy of Killer Bunnies®. It is why players
try to eliminate their opponent's bunnies before the end of the
game. If a player has no bunnies in The Bunny Circle when the
game ends, then he must give all of his Carrots away to the player
that has at least one bunny in The Bunny Circle and the most
KABALLA DOLLA saved.
To determine
the winner, retrieve the small deck of Carrot Cards that you
put aside at the start of the game. The last card in the deck
(the bottom card) is the Magic Carrot for this particular game
and the player holding the Carrot with the matching picture is
the winner. Just for fun, many people choose to go through the
small deck of Carrot Cards one card at a time from the top to
the bottom. This lets the suspense build. Try it, it's fun!
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And
Then
We hope that
you will enjoy your game of Killer Bunnies® and the Quest
for the Magic Carrot. You may have noticed another booklet included
in your game called Bunny Bits. This book gives you vital information
about playing the game and more specific details about the cards.
Please take the time to read it now. Thank you so much for playing
our game.
GO
TO BUNNY BITS.
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Am
I Missing Something?
If after reading
through the Game Instructions and playing the cards in your Killer
Bunnies Blue Starter Deck you are asking yourself this question,
then chances are you're absolutely right! Many cards in Killer
Bunnies and the Quest for the Magic Carrot refer to other cards
that have not been printed yet. But don't worry. All this means
is that we have planned ahead. Creative Team Alpha would like
to guarantee to you that these 'unseen' cards will indeed be
seen in future Booster Decks. The same is true for some of the
fancy dice as well.
Questions
As we mentioned
earlier, questions always seem to arise that cannot be resolved
by a careful inspection of the instruction book. If that should
happen then please feel free to write
to us.
We'll help
you to clear up any discrepancies that you are having. Our staff
is on call 24 hours a day and 365 days a year. Realistically
it's more like 8 hours a day and 5 days a week but it sounded
so cool to say it the other way. Ok bottom line: we answer all
of our e-mails!
DISCLAIMER
All characters
and events in this game - even those based on real people or
characters as parody - are entirely fictional. Any resemblance
to actual living persons is purely coincidental or is strictly
for the purpose of satire. No actual bunnies were harmed in the
making of this game or will be harmed by playing it.
In the great
tradition of the United States military, all players in the game
are referred to in the male gender. We are in no way negating
or ignoring the vital importance of women in gaming and frankly,
in our lives as both the mothers who bore us and the wives that
support us. Absolutely no offense is meant or should be implied
on any level of our menial XY existence, it was simply easier
to compose the rules using only one gender reference. So please
ladies, don't get angry or hit us. 
Refer
to the Card Chart to see the order of card expansion.
The
Blue Starter Deck is first (Deck #01), followed by the Yellow
Booster Deck (Deck #02), included free in the Blue Starter Deck.
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Available
In Stores Now!
Buy This Deck At
The Playroom Entertainment Store!
Created
By Jeffrey Neil Bellinger
Graphic Design by Jonathan Young
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