» Theta Promo Cards

Quest for the Magic Carrot

Theta Cards were inspired by Killer Bunnies fans. They are currently available in the Killer Bunnies and the Quest for the Magic Carrot 10th Anniversary Deluxe Edition.

Killer Bunnies Theta Cards

Celebrity Bunny: Matt
Theta 01:
This is a single Celebrity Bunny. Players that have three in The Bunny Circle may play two cards per turn.
Inspired by: Matt Becker

Celebrity Bunny: Aaron, Andrew, Joe, Pat & Roger
Theta 02:
This is a quintet Celebrity Bunny. Players with this bunny in The Bunny Circle may play two cards per turn.
Inspired by: Joseph Feurtado

Anvil
Theta 03:
May be placed on any bunny in The Bunny Circle. The two adjacent bunnies leave the game for two rounds of play. When the adjacent bunnies return, the bunny in between them is crushed by the Anvil.
Inspired by: Jeffrey Bosten

Bunny Bits: Anvil may be placed on any bunny in The Bunny Circle who holds the Anvil. The two adjacent bunnies leave the game for two rounds of play. When the two adjacent bunnies return to The Bunny Circle, the bunny in between them is crushed by the Anvil and discarded.

Killer Bunnies Theta Cards

Blake Take
Theta 04:
May be used once by a player to liberate seven cards from play. Cards may be taken from any player’s saved Special or Very Special cards or randomly chosen from any player’s five-card hand. All liberated cards are discarded.
Inspired by: Cameron Wadrop

Bunny Bits: Blake Take may be used once by a player to liberate (take) seven cards in total from play. Cards may be taken from any player’s saved Special or Very Special cards or randomly chosen from any player’s five-card hand. The player may choose to liberate his own cards. All cards may be taken from a single player, or a combination of several players. All liberated cards are discarded. Starting with the player who played Blake Take and proceeding in the order of play, all players who had cards taken from their five-card hand must draw new cards from the Draw Pile.

Bunny And Clyde
Theta 05:
May be used once by a player to force all opponents to roll a die. The low roller must give all of his Dolla to the player.
Inspired by: Joseph Feurtado

Furry Wall
Theta 06:
May be used once by a player to make any three of his adjacent bunnies in The Bunny Circle into a Bunny Triplet.
Inspired by: Joseph Feurtado

Bunny Bits: Furry Wall may be used once by a player to make any three of his adjacent bunnies in The Bunny Circle into a Bunny Triplet. The Furry Wall card is placed underneath the three bunnies which can be any type of bunny (single color, half color, Specialty, Super and Celebrity). If any of the three bunnies is moved for any reason, abducted or killed, then the Bunny Triplet is broken and Furry Wall is discarded.

Killer Bunnies Theta Cards

Jay Is Okay
Theta 07:
May only be used once by a player whose first name starts with the letter J to take one Carrot, one Weapon and one bunny from Kaballa, Rooney and Weil.
Inspired by: Joseph Feurtado

Bunny Bits: Jay Is Okay may only be used once by a player whose first name starts with the letter J to take one Carrot, one Weapon and one bunny from Kaballa’s Market, Rooney Weapons Emporium and Weil’s Pawn Shop respectively if their stores are open. The player may only take items from the stores that are open.

Pillars of Gulu
Theta 08:
May be used once by a player to steal one bunny and one Carrot from any one opponent. The Pillars, bunny and Carrot become the property of the first player to roll a 7 on his own turn.
Inspired by: Mark Hobson

Bunny Bits: Pillars Of Gulu may be used once by a player to steal one bunny and one Carrot from any one opponent. The player may not steal a bunny from one player and a Carrot from another player. The Pillars, bunny and Carrot start in the center of the table and become the property of the first player to roll a 7 on any die for any reason on his own turn. Ownership of the Pillar, bunny and Carrot continues to change during the game to any player that rolls a 7 on his turn.

Carrot K
Theta 09:
Nick
Inspired by: Nick Coungeris

Killer Bunnies Theta Cards

Carrot L
Theta 10:
Steve
Inspired by: Joseph Feurtado

Mysterious Place #13: 1856 Sheridan Road
Theta 11:
The player who picks the last Mysterious Place card controls all cards played that have a Yellow Ball with a Red Stripe.
Inspired by: Joseph Feurtado

Mysterious Place #14: Stone Arch Bridge
Theta 12:
The player who picks the last Mysterious Place card controls all cards played that have a Yellow Ball with a Red Stripe.
Inspired by: Glenn and Kathy Davis

Contact Us
For questions concerning the complex rules of Killer Bunnies and the Quest for the Magic Carrot and Killer Bunnies and the Journey To Jupiter; comments about the game (we love fan mail); suggestions for cards; the web site; or submitting artwork: Contact Creative Team Alpha

For questions concerning release dates of the Booster Decks; missing, damaged or lost cards and game pieces; obtaining promo cards; or stores that carry Killer Bunnies: Contact Playroom Entertainment

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