» Phi Promo Cards

Quest for the Magic Carrot

Phi Cards were inspired by Killer Bunnies fans. They are currently available in the Killer Bunnies and the Quest for the Magic Carrot 10th Anniversary Deluxe Edition.

Killer Bunnies Phi Cards

Drazi Feud (Weapon Level : 50 / 50 Ultimate)
Phi 01:
May be given to any player who must correctly guess either the Violet or the Green roll to be the higher number for all of his bunnies in The Bunny Circle to survive.
Inspired by: Ken Dumas

Bunny Bits: Drazi Feud may be given to any player who must correctly guess either the Green or the Violet roll to be the higher number for all of his bunnies in The Bunny Circle to survive.

If the same number appears on both dice, then the player must roll both dice again.

A 50/50 Ultimate Weapon may not be purchased from Rooney’s Weapons Emporium for any price. Also, players cannot use Defense Cards to eliminate a 50/50 Ultimate Weapon. Weapon Booster (Twilight White Booster Deck) or Weapon Reducer (Stainless Steel Booster Deck) cannot be used to change a 50/50 Ultimate Weapon.

Guardin’ Gnome (Bunny Modifier)
Phi 02:
May be placed under any bunny in The Bunny Circle. If the player’s bunny is attacked and killed, then Guardin’ Gnome immediately attacks one of the opponent’s bunnies which must roll higher than 9 to survive.
Inspired by: Joey Skywalker

Bunny Bits: Guardin’ Gnome may be placed under any bunny in The Bunny Circle. If the player’s bunny is attacked and killed, then Guardin’ Gnome immediately attacks any one of the opponent’s bunnies. The player chooses which of the opponent’s bunnies, and that bunny must roll higher than 9 to survive. After the attack, Guardin’ Gnome is discarded.

High Rollers
Phi 03:
May be used once by a player to choose a Carrot if he can stack all eight 12-sided dice in 12 seconds.
Inspired by: Bobby West

Bunny Bits: High Rollers may be used once by a player to choose a Carrot if he can stack all eight 12-sided dice in 12 seconds or less. No opponent may disrupt the player either physically or verbally.

Killer Bunnies Phi Cards

Make It Sow
Phi 04:
May be used once by a player to take Cabbage Units or Radish Units that total the number rolled on either die. The player receives no supplies if the two die roll doubles.
Inspired by: Mike and Carol Sasktel

Bunny Bits: Make It Sow may be used once by a player to take Cabbage Units or Radish Units (or a combination of both) from any open store that total the number rolled on either die. The player receives no supplies if the two die roll doubles (the same number on both die).

Paparazzi
Phi 05:
May be used once by a player to scare off (discard) all Celebrity bunnies in The Bunny Circle.
Inspired by: Patrick Perl

Bunny Bits: Paparazzi may be used once by a player to scare off (discard) all Celebrity bunnies (and Super Celebrity bunnies) in The Bunny Circle.

Pawn Cloning
Phi 06:
May be used once by a player to clone a Pawn. Pawn Cloning moves with the Pawn if it is traded but is discarded if it is returned to Weil’s Pawn Shop.
Inspired by: Jonathan Butler

Bunny Bits: Pawn Cloning may be used once by a player to clone a Pawn. The new Pawn gives the player all of the privileges of the first Pawn. Pawn Cloning moves with the Pawn if it is traded or stolen but is discarded if the Pawn is returned to Weil’s Pawn Shop.

Killer Bunnies Phi Cards

Sixplosion
Phi 07:
May be used once by a player to collect and redistribute all players’ Top and Bottom Run cards if the total numbers on the dice is a factor of 6.
Inspired by: Joshua Jones

Bunny Bits: Six Plosion may be used once by a player to collect and redistribute all players’ Top and Bottom Run cards if the total numbers on the dice is a factor of 6. The player reads through the cards first and then replaces the cards in any positions that he wishes. The player may keep the best cards for himself. When the Top and Bottom Run cards have been restored for all of the players, then play continues.

Factors of 6: 12, 18, 24, 30, 36, 42, 48, 54, 60, 66, 72, 78, 84, 90, 96

Transmogrifier
Phi 08:
May be placed on any bunny which must roll higher than 9 to survive. If the bunny does not survive, then the player may take Water Units or Milk Units that total the number rolled on the die.
Inspired by: Chris Knight

Bunny Bits: Transmogrifier may be placed on any bunny which must roll higher than 9 to survive. If the bunny does not survive, then the player may take Water Units or Milk Units (or a combination of both) from any open store that total the number rolled on the die by the opponent.

Fat Bunny Sings
Phi 09:
May be used once by a player to save any one Aggressive card from his hand for immediate use at the end of the game after the last Carrot is claimed.
Inspired by: Glenn and Kathy Davis

Bunny Bits: Fat Bunny Sings may be used once by a player to save any one Aggressive card (a card with a Pink Rectangular Box) from his hand for immediate use at the end of the game after the last Carrot is claimed but before any of the small cards (Mysterious Place, Zodiac or Carrot) are revealed. The player must have a bunny in The Bunny Circle to use an Aggressive card.

Killer Bunnies Phi Cards

Trip’s Trip
Phi 10:
Allows a player to play an extra card every turn for each Bunny Triplet that he has in play.
Inspired by: Joseph Fuertado

Bunny Bits: Trip’s Trips allows a player to play an extra card every turn for each Bunny Triplet that he has in play (no limitations). Other situations (such as owning certain groups of Zodiac cards) do not allow the player to play extra cards.

For The King
Phi 11:
May be used once by a player to immediately sacrifice any one of his Pawns to eliminate any weapon targeting one of his own bunnies. May be used at any time!
Inspired by: Chris Schulz

Bunny Bits: For The King may be used once by a player to immediately sacrifice any one of his actual Pawns to eliminate any weapon targeting one of his own bunnies. The Pawn is returned to Weil’s Pawn Shop and may be purchased again. May be used at any time!

Ultimate Chaos
Phi 12:
Forces all players to discard their Top and Bottom Run cards, and five-card hands. All saved cards and supplies remain. Players draw new cards.
Inspired by: Missy Freeman

Bunny Bits: Ultimate Chaos forces all players to discard their Top and Bottom Run cards, and their five-card hands. All bunnies remain in The Bunny Circle. All saved cards (Special cards, Very Special cards, Kaballa Dolla cards, Carrot cards, Zodiac cards and Mysterious Place cards), and supplies (Cabbage Units, Water Units and Defense Units) remain. All players draw new cards, discarding any Play Immediately or Rank cards, saving any Kaballa Dolla cards, placing two cards down as the Top and Bottom Run cards, and keeping five cards in their hands.

Contact Us
For questions concerning the complex rules of Killer Bunnies and the Quest for the Magic Carrot and Killer Bunnies and the Journey To Jupiter; comments about the game (we love fan mail); suggestions for cards; the web site; or submitting artwork: Contact Creative Team Alpha

For questions concerning release dates of the Booster Decks; missing, damaged or lost cards and game pieces; obtaining promo cards; or stores that carry Killer Bunnies: Contact Playroom Entertainment

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