Game Instructions: Extras

Killer Bunnies and the Ultimate Odyssey

Extra Card Information

Many times fans of Killer Bunnies and the Ultimate Odyssey read cards and have some difficulty interpreting our meaning or intent for the card. Below you will find extra card information that we feel will be helpful if you are a bit confused. (Based on questions asked by fans and rulings made during tournaments).

We’ve tried to explain these additional points in more conversational English to help make things more clear for the readers. Consider the information here official and part of the Bunny Bits. Always check the date of the last posting to see if you have the most updated version, since this document will change often!

Please Note:

  • All cards with the X as part of the deck identification refer to all six colors of cards in the named card position.
  • If a set of cards have the same basic idea but there are six different card titles, I’ll state only the Violet card title.

A Starter Deck

AX30: AX31: Cabbage And Water
When determining how many saved Resource cards a player has to cash in for Cabbage and Water, players are not allowed to count virtual Resource that may have been created on the player’s turn by cards like Gold Mine or Onyx Lotus. Only the actual saved Resource (ones for which the player has the card face up on the table) are counted.

AX36: Gold Mine
Recall that Card Cost must be paid first before a card’s actions are performed. Therefore a player with 4 saved Resource must pay one first to use Gold Mine, leaving three to double. The player may use cards with up to six card cost for the remainder of his turn. When the player’s turn is over, he may not keep any of the virtual Card Cost for use later in the round until his next turn begins.

AX63: Onyx Lotus
This card is a bit misleading. Onyx Lotus has a Card Cost of one, so really the player only has the advantage of two additional Resource and only for the remainder of the turn. When the player’s turn is over, he may not keep any of the virtual Card Cost for use later in the round until his next turn begins.

AV01: ReRoll Bonus Bunny
The player is allowed to re-roll one die for having the entire set of four Re-Roll Bonus Bunny cards in play.  The player may not roll once for each of the four Re-Roll Bonus Bunny cards.

AO42: Cruel Mule
Cruel Mule allows a player to redirect any City Weapon launched. Two things to point out here, first, the weapon being launched does not necessarily have to be aimed at the player. The owner of Cruel Mule may interfere on behalf of another player to redirect any City Weapon launched. Second, a City Weapon is specific by main title. This card cannot be used to redirect any card with a different main title such as Double City Weapon.

AY37: Cloning
If the original bunny is moved or killed for any reason, then the Clone (Cloning card) is discarded immediately and no player receives any Civ Points.

If the Clone (Cloning card) is attacked and killed, the attacking player receives Civ Points equal to the point value of the bunny that the card had cloned.

AY42: Urban Plague
This card is a Very Special but has a the small restriction of only being played between player’s turns. Essentially, it clears all of the cities in The Center Circle of their bunny occupants. The card states that all cities must remain empty for one round of play, but this restriction is only intended for the opponents (not the card player). The first player who is allowed to start placing bunnies back into the cities (any player’s cities) is the card player and it begins on his next turn. This is a great advantage over all of the opponents who may only start to reclaim cities after one full round of play from when Urban Plague was played. A smart player will play the card right before his turn begins.

B Expansion Deck

BB26: Second String
After adding cards, a player must always re-shuffle his Draw Pile.

C Expansion Deck

CX03: CX04: Back Step Bunny
The ‘player’ referred to twice in this card is the person who played the card. Therefore, the player owns both the Backstep Bunny and the city from which he is taking it and returning it to The Bunny Circle. Also, if the player takes the Backstep Bunny out of one of his cities, he may not place it back into one of his cities until the start of his next turn.

D Expansion Deck

DB25: Daystrom’s M5
Daystom’s M5 may only be used by a player to control one of his own ships that he is launching during the same turn without an alien pilot, or as a backup in one of his ships already in The Orbital Circle.  Daystom’s M5 may never be used to pilot an opponent’s alien ship.

DB27: Grinds My Gears
This card may be used by a player to get back lost Civ Points in a three-player (minimum) game.  For example, if Player A attacks Player B’s creatures and/or structures and destroys a target (Player A gains Civ Points), then Grinds My Gears may be used by Player B to get the same amount of Civ Points from Player C that was gained by Player A in the attack.  Essentially, Player B would ‘break even’.

DX32: Tear Me A New One
Once this card has been torn, it cannot be repaired and shuffled back into the Draw Pile for any reason during the game.  The torn card still counts towards the deck count so that a player can maintain a minimum of 60 cards.  A torn Tear Me A New One card may not be replaced during a game by Second String (BB26).

 

 

© 2017 Ultra PRO International LLC.
Killer Bunnies is a trademark of Jeffrey Neil Bellinger, used under license.
All rights reserved.

 

 Playroom Entertainment 

Killer Bunnies
is published by
Playroom
Entertainment.

 

Created by
Jeffrey Neil Bellinger
Graphic Design by
Jonathan Young