Category: ODYSSEY Bunny Bits
Deck Building with Jeremy Topczewski
Red & Blue A/B Deck (stealing your opponent’s stuff)
This deck is designed to keep your opponent’s bunnies and resources at a minimum so that they cannot play any of their heavy hitting cards, or build larger cities. There are other ways to complete this goal, however this is the one that I found to most successful in my games. The reason that I use the red and blue combination is so that I can steal both bunnies and resources thanks to resource exchange and bunny exchange. Resource exchange allows you to exchange one of your resources for two of your opponent’s resources; bunny exchange does the same thing except for bunnies. The other card that lets you keep your opponent’s resources down is recycle. Recycle forces your opponent to shuffle his saved resources back into his deck equal to twice the number of cities the have in play.
There is another reason that these two colors seem to work well, and that is that this combination can allow you to eliminate your opponent’s bunnies in the most effective manner. There are several cards that help with this, they are: fingercuffs and encore, encore. With these two cards the number of bunnies that you can kill in one turn is extremely high. One of my favorite strategies is to fingercuff two bunnies together, and then finger cuff another bunny to that pair, allowing me to kill three bunnies with a single weapon. When you add encore, encore into the mix you can get the number of bunnies you can kill in one turn up to four.
Aliens and Ships
The alien creatures are space faring beings from far away planets that have journeyed here in ships to abduct the creatures of Earth for their own twisted and devious purposes.
Drone, Warrior and Commander are alien creatures with point values of 1, 4 and 7. Scout and Cruiser are alien ships with point values of 4 and 6. All ships require at least one alien pilot occupant.
Ships are launched and maintained in The Orbital Circle and may be used to abduct an opponent’s (non-alien) creatures in play.
VERSION EPSILON 1 : 0001 : UPDATE 01/02/2011
Psychic Penguins are creatures with a point value of 6. Transporter pieces are structures with a point value of 3. Three different Transporter pieces may be combined to form a completed Transporter structure that may hold one Psychic Penguin occupant at a time.
Players with a completed Transporter and a Psychic Penguin occupant may choose to attempt a Transportation to return the creature to its home planet. A successful Transportation gives the player a large amount of Civ Points on his d20 die.
VERSION EPSILON 1 : 0001 : UPDATE 11/25/2010
Double and Triple Weapons allow players to choose an initial target and then a secondary or third target as well. All Double and Triple Weapons have a ‘burn’ Card Cost which forces players to discard saved Resource cards when using them.
Eliminator cards can be used to completely relieve an opponent of vital supplies or defenses in the game while Protector cards do just the opposite and prevent opponents from attacking.