Deck Building with Jeremy Topczewski
Red & Blue A/B Deck (stealing your opponent’s stuff)
This deck is designed to keep your opponent’s bunnies and resources at a minimum so that they cannot play any of their heavy hitting cards, or build larger cities. There are other ways to complete this goal, however this is the one that I found to most successful in my games. The reason that I use the red and blue combination is so that I can steal both bunnies and resources thanks to resource exchange and bunny exchange. Resource exchange allows you to exchange one of your resources for two of your opponent’s resources; bunny exchange does the same thing except for bunnies. The other card that lets you keep your opponent’s resources down is recycle. Recycle forces your opponent to shuffle his saved resources back into his deck equal to twice the number of cities the have in play.
There is another reason that these two colors seem to work well, and that is that this combination can allow you to eliminate your opponent’s bunnies in the most effective manner. There are several cards that help with this, they are: fingercuffs and encore, encore. With these two cards the number of bunnies that you can kill in one turn is extremely high. One of my favorite strategies is to fingercuff two bunnies together, and then finger cuff another bunny to that pair, allowing me to kill three bunnies with a single weapon. When you add encore, encore into the mix you can get the number of bunnies you can kill in one turn up to four.
KinderBunnies is not only a stand-alone kids game, it is also a booster deck to your Killer Bunnies game!
How To Mix Your KinderBunnies with Your Killer Bunnies games:
- Mix the 10 small Carrot Cards into the pile of 20 small Carrot Cards.
- Mix all large cards together.
Here’s a few things to remember:
- The color of Kinder Bunnies can match the color of Killer Bunnies to form Bunny Triplets.
- If you get three of the same type of Kinder Bunny in The Bunny Circle, then you have a Bunny Triplet.
- Take A Carrot cards are the same as Choose A Carrot cards.
- Feed The Bunny Cards are either 1 Cabbage or 1 Water unit (depending on the item on the tray).
- Safety Hazards are not weapons. Defense cards cannot be used against Safety Hazards.
- All bunnies that fail to survive a Safety Hazard are discarded (dead).
- A Special card of Cabbage means to Choose one Cabbage Card from Kaballa’s Market (if available). Of course a Special card of Water means to Choose one Water Card from Kaballa’s Market (if available).
- One Bunny Buck equals exactly one Kaballa Dolla (amazing)!
- The ten Carrots (that are lettered A through J) are immune to cards such as Carrot Thief and Low Jack Kojak.
- The Adventure Bunny is a Red Bunny and is immune to only Safety Hazards, not Weapons.
- Buy Back may be paid for with either Bunny Bucks, Kaballa Dolla or a combination of both.
- When a Kinder Bunnies card asks a player to roll a non-specific die, it must be a 10-sided die.
- Kinder Bunnies Drought and Maggots ask a player to give up all Water or Cabbage cards. This now refers to saved small Cabbage and Water cards exactly as Killer Bunnies Drought and Maggots would. No ‘new’ cards are drawn.
- If a player is holding a Pawn (Green for example), then he may re-roll both the Green 12-sided and Green 10-sided dice.
- Even though Sneaky Burglar has a player roll a ‘number’, a player must use the chart and only take the ‘letter’ Kinder Bunnies Carrot indicated.
- Mini Danish are good for only 1 Cabbage and/or 1 Water. These cards may be used with small Cabbage and Water cards to feed larger amounts.
- Re-Roll may be used to re-roll any die; either 10-sided, 12-sided, 20-sided or Zodiac.
- Safety Skunk may only be used to stop a Safety Hazard and not a Weapon.
- No News Is Good News may only be used to stop a Bad News card and not a Terrible Misfortune.
- All Bad News cards do not work the same as Terrible Misfortune cards. If a player has no bunnies (or Carrots) to affect, then the card is discarded and not given to another player. Ironically, that’s more good news than bad!
- The Alien does not abduct a player’s bunnies, it kills them (puts them in the discard pile). These are not Beyea Aliens!
- If there are more than 5 players, then use 12-sided dice for Spin To Win and One For Fun.